It’s guaranteed you’ll need more of everything later, anyway. Although it might better to build a Storage Depot and keep drawing a surplus. If you find yourself with too much of one and too little of another, consider turning lumberjacks into steelworkers, or vice versa. No sick people means doctors aren’t necessary.įinally, don’t collect resources you’re almost out of room to store. This is an exceptionally unlikely scenario, but it can happen-especially during The Arks scenario. Likewise, don't keep engineers in the medical buildings if nobody is sick. Whatever the reason, if you need to stop researching, put those eggheads to work in the mines for a bit. Once you research hothouses that provide food during the day, this is less of an issue.ĭon’t keep engineers in the workshop when there’s nothing to research (or, more likely, while you’re saving up resources). Provide clarifications and caveats regarding the requirements for achievements. Provide step-by-step instructions for the more confusing and obscure achievements. Converting raw meat into delicious, thin gruel is important, but only works until your hunters’ haul from the previous night has been fully converted. It aims to: Document all available achievements, categorised by scenario. Here are some of the most common examples across all scenarios.ĭon’t work the cookhouse if there’s no raw food. Put simply, you should never have worker sitting idly in nonfunctional workplaces if there’s something better for them to do. Both scenarios: pull citizens off useless structuresĮfficiency requires micromanagement. The structure will automatically refill with healthy workers from the available pool while your unproductive patients heal. A couple quick clicks will let you reduce its employee count to zero and then max it back out again. If you see this and have the spare bodies, just go to the building to manage its workers. Any area not working at full capacity will be marked on you map with a bright, yellow bar that’s only filled up halfway. The good news, however, is that there’s an easy solution to this in the Refugees. ![]() The worse news is that this causes efficiency at the convalescing employee’s workplace to drop and, Frostpunk wont automatically move a healthy worker in to take their place. The bad news that this applies to working citizens as much as the unemployed. ![]() No matter how well you manage your heat, people are going to get sick. For more helpful Frostpunk tips, check out our guide to getting started. ![]() Building a city that can survive the world of Frostpunk isn't easy.
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